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Been a while, hasn't it?

All discussion about Sneaky Ninja and various related sneaky matters

Post Tue Jan 15, 2019 12:04 am
Cloo Grasshopper

Posts: 11
Apologies for going silent for such a long period of time. Testing the Sneaky Ninja beta got buried by ten million other things, and eventually forgotten. Fortunately, I have this blog bookmarked on my web browser, so I remembered to drop in. I see you've hit the milestone of launch! That's great! I hope my contributions of random almost pointless bugs helped out with the final release. I don't think Sneaky Ninja will be a game I will play much longer. Even though it was just the beta, once I've played through a stealth game at any extent, the rest just feels like pointless adventuring. That's not to say it's not a great game though, because it's by far one of the most amazing concepts for a game I've ever seen! The problem though is replay value, which is something that a lot of games that function using this kind of setup (chapters and levels) suffer from. In the future, add more things to do to the game, maybe different endings, or different goalpoints? I wouldn't know if that's something you added in the end, but it's a suggestion all the same.

At this point I'm rambling on, so let me wrap this up. Congrats on the release, and I hope you continue making great games like this! Who knows, maybe one day you'll be the leading company in making games?

Peace out,

P.S. King K. Rool needs a nerf, and Ridley's nair has a broken hitbox.

Post Tue Jan 15, 2019 11:03 pm
SullyTheStrange User avatar
Ninja Grandmaster

Posts: 79
Hey there! Thanks for the congrats but... I'm sorry to say it hasn't actually released yet. :shock: Not sure where you heard otherwise, but if it's from one of my sites I should probably update that! :lol: Currently aiming for the first half of 2019 and trying my best to hit that, but we all know how bad I am at estimating things.

The final game will indeed have a lot more to it than the beta you've played, both in terms of level quantity and variety, as well as some neat ways to replay levels. I agree that games with this structure tend to lack replay value so I'm trying some ideas that should hopefully help with that and give more of a reason to keep jumping back into it. Some basic ideas including leaderboards, hidden collectibles, and special medals for beating levels without being seen, and some bigger ideas like unlockable cheats to add some wacky fun to replaying a level and a side mode inspired by New Super Mario Bros. 2's Coin Rush, where you play through a handful of randomly selected levels with the addition of special challenges you can pick for extra coins, like don't get seen, only get one life, no items allowed, etc.

I have other ideas I'd like to get in too if I have the time, but hopefully all this will help inject some of that precious replay value! Let me know if you can think of something else that would entice you personally to keep playing. Not sure if I can stuff in multiple endings at this point, but for smaller ideas I'm all ears!

P.S. King K. Rool and Ridley are completely and totally balanced, especially together in a 2v1. 8-)


Post Fri Feb 01, 2019 10:03 am
Letcher Grasshopper

Posts: 1
Looking forward to the release whenever it happens. Just don't give up on it, Sully! haha

Post Sat Feb 02, 2019 4:01 am
SullyTheStrange User avatar
Ninja Grandmaster

Posts: 79
Letcher wrote:
Looking forward to the release whenever it happens. Just don't give up on it, Sully! haha

Thanks Letcher! I'll certainly never give up on it, don't you worry about that. :lol:


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